Sichuan mahjong 四川麻将 is faster, harsher and more efficient than the Cantonese or Japanese versions you may have seen. There are no winds, no dragons and no bonus tiles — only three suits. This lesson covers everything you need to sit down and play a full round.
Sichuan mahjong uses a stripped-down deck. Out go the winds and dragons entirely. What remains is three suits of nine ranks each, four copies per tile:
| Suit | Chinese | Ranks | Reads as |
|---|---|---|---|
| Characters / myriads | 万 wàn | 1–9 | "1 wan", "2 wan"… |
| Bamboos | 条 tiáo | 1–9 | drawn as sticks of bamboo |
| Dots / circles | 筒 tǒng | 1–9 | drawn as circles |
3 suits × 9 ranks × 4 copies = 108 tiles. That is the whole deck. If you can read 1–9 in the suit's own style, you can name every tile in the game — see Tile Recognition.
With no honours to break up your hand, Sichuan mahjong is almost purely a game of shape efficiency — how quickly you can turn 13 random tiles into a winning pattern. Guessing is punishing: a player who ignores efficiency will often never even reach a winning hand.
This is the rule that makes Sichuan mahjong what it is, and the first thing that confuses newcomers.
Before play begins, every player must publicly declare one suit they will not use for the whole round. From that moment:
You are free to choose which suit — the usual advice is to pick the suit you hold fewest tiles of, since that gets you out of it fastest.
If the round ends while you still hold tiles of your declared suit, you are a "flower pig" and pay a heavy penalty to every player who did clear theirs. Clearing your missing suit is not optional — it is your first job.
Your discards form your discard pool 牌河 — everyone can see it, and everyone is reading it. The tile you throw away is a public statement about what you are collecting.
On somebody else's discard, or on your own draw, you may claim a tile instead of simply drawing and discarding:
| Action | What it is | When you can call it |
|---|---|---|
| Pong 碰 | Three identical tiles, laid open | Any time the tile you need is discarded by anyone |
| Kong 杠 | Four identical tiles | Three variants — see below |
| Win 胡 | Completing a legal hand | On any discard, or on your own draw |
Claiming from a discard means you skip your draw and go straight to discarding. Claiming is not free: an exposed meld is visible to all three opponents, and it locks part of your hand into a fixed shape. Strong players pong far less than beginners expect.
In Cantonese and Japanese mahjong you may claim a discarded tile to complete a sequence. You cannot do that here. In Sichuan mahjong the only claims are pong, kong and win — so every sequence in your hand must be built from tiles you drew yourself. Notice that this also means the tile you discard can never be "eaten": the only players who can take it are the ones who want it as a triplet, a kong, or the winning tile.
| Type | How you get it | Who pays you |
|---|---|---|
| Exposed kong 直杠 | You claim a discarded 4th tile onto a pong-in-hand | The player who discarded it pays 2 |
| Concealed kong 暗杠 | You hold all four in your own hand | Each of the other three pays 2 |
| Added kong 补杠 | You draw the 4th tile of your own exposed pong | Each of the other three pays 1 |
After any kong you immediately draw a replacement tile 杠上开花 and continue your turn. Kong points are collected on the spot — but with a sting attached, see Scoring: a player who never wins has to give all of it back.
A winning hand is 14 tiles made of four sets plus one pair:
There is one special shape: seven pairs 七对 — seven distinct pairs, 14 tiles, no melds.
You are ready 下叫 (xià jiào) when you are one tile away from a winning hand. The tiles that would complete it are your waits. Sichuan tables measure progress as "still how many tiles to 下叫" — the equivalent of the Japanese shanten number you may have met elsewhere, and the number the coaching strip on this site shows you. Two tiles to 下叫 means you still need two more before you are waiting. Every lesson after this one is really about getting that number down fast.
Wins are scored by fan 番 — pattern bonuses such as all-one-suit or all-triplets. The full fan table, shape tiers and add-ons alike, is covered in Scoring & Fan.
This is the second rule that makes Sichuan mahjong distinctive, and the reason a round feels so different from other variants.
When someone wins, the round does not stop. The winner is out and collects their points, and the remaining players carry on playing — same wall, same hands, still hunting.
If the wall empties before three players have won, the round is settled with penalties instead of wins:
| Settlement | Chinese | What it does |
|---|---|---|
| Ready check | 查叫 chá jiào | Every player who is not ready (下叫) pays each ready player the fan value of their best wait |
| Flower pig | 查花猪 chá huā zhū | Anyone still holding tiles of their declared suit pays 16 to each player who cleared theirs |
| Tax refund | 退税 tuì shuì | Anyone who collected kong points but never won gives them all back |
The moral is consistent: clearing your missing suit and getting ready (下叫) is the floor, not the goal. Everything in this game pushes you toward efficient shape.